Stareyes wrote:Klaus Æ. Mogensen wrote:Ragwaine wrote:Experts get three extra upgrades at level 1 and one extra upgrade each level after this (this is to make Experts less 'front-loaded').
So Experts get 5 upgrades, plus one for every level after that (plus ones for intelligence/being Human). So a Level 20 expert would have had 24 upgrades, if I do the math right? That seems like a lot.
It is. However, considering what level 20 Adepts and Warriors are capable of, I don't think it is unbalancing. A level 20 Warrior has, compared to a level 20 Expert, +5 attack, +1 defense and +5 toughness (not counting the bonuses you can get from Warrior-only feats). Is having 11 extra fully trained skills really any better than that? Especially as each added skill is likely to be less central to the campaign than the previous.
If you feel it is unbalancing, you could demand that every other upgrade must be used on a Knowledge or Craft skill. This would make high-level Experts scholars and/or jacks of all trades.
Edit: Or Perform. You could even demand that Experts at first level must choose to be either scholars, craftsmen or entertainers, with upgrades from odd-numbered levels (including at least one at level 1) required to be either on Knowledge, Craft or Perform skills, respectively.