This is for an upcoming (hopefully) longterm campaign. When it gets going I hope to blog a journal of the game as it unfolds.
Genre: Fantasy, but not stuck in any one sub-category. There are elements of dark, high, sword & sorcery and weird-heroic fantasy. Some inspirations are Clark Ashton Smith, Lord Dunsany, Glen Cook, Robert E. Howard, Fritz Leiber and Lawrence Watt-Evans. There are the regular suspects; elves, dwarfs, gnomes, halflings, etc, mixed in with the darker and more horrific elements of fantasy. Anyone familiar with the old Bard Games Atlantean system will have an idea of how these ideas are blended without the game becoming a kitchensink affair.
True 20 options used: The core roles and fantasy paths are open to players, as well as the paths in the Freeport Companion and the archetypes in the True 20 Companion. The archetypes won't really come into play right away, but any of the options (such as for adepts and their deities) apply. Being a fan of Robert E. Howard's work (not limited to Conan), I have to include the serpent people from the Freeport Companion, they are too King Kull-esque to omit. Both hard currency systems from the True20 Companion and the Freeport True 20 Companion will be used, one reflecting smaller cities and towns, the other depicting large cities. In addition, Timerick's half-ogres will be implemented as a race unto themselves, I like the statistics and they would make excellent shock troopers.
Premise: The players are citizens in a magocracy and doing their civil duty, taking messages to a somewhat nearby town, when they discover that the town is deserted for no apparent reason. I have a huge background plot that they players need to uncover as they investigate further into this mystery.
Starting players:
Gnome Illusionist (adept)
Human Ranger (warrior)
Human Thief (expert)
Elf Cleric (adept)
The game should start play fairly soon as everyone gets their real life situations sorted out. Instead of one-shots I hope to develop this into an epic campaign.