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Introducing my kids to RPGs

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Introducing my kids to RPGs

Postby timemrick » Tue May 01, 2012 6:13 am

I have two young kids, an 8-year-old daughter and a son who's almost 7, who have long been curious about these strange games Mommy and Daddy play with their friends. (They also love the funny dice, so we gave them their first polynomial dice sets a couple Christmases ago.) My wife and I tried playing Faery's Tale with them a year or two ago, but that fizzled because they were too young to keep on track for very long, and I was having some trouble switching mental gears from my usual darker, more mature games to harmless kids' fare.

This past month, my wife talked me into running a short, simple D&D v.3.5 adventure for her and the kids. She and I did almost all the char-gen, using the 1st-level starting packages in the PH, and deliberately choosing classes without complex features or too many options (sorcerer rather than wizard, no paladins or monks, etc.). We also ignored many of the more complicated mechanics (alignment, attacks of opportunity, Concentration checks, etc.) in order to teach and run the game more quickly. It went well, and the kids want to play more someday soon.

Over the next couple days, my son decided to make up his own game, so used his (very spotty) memory of the D&D rules to work out an adventure very similar to the one I ran, but with his own touches. Partway into designing it, he asked his older sister to help out, and they played it by themselves the next day. It wasn't much more than "let's pretend" with some very vague rules attached, but they enjoyed it, he was very proud of his work, and naturally I was quite flattered. My wife and I have had few doubts that our kids would grow up to be gamers, and this pretty much seemed to clinch it!

When my wife and I were discussing what to run for them, we briefly considered True20. However, I haven't done anything with that system in ages, and my wife isn't familiar with all the rules, so we went with D&D. It's the system we know best, which made it easy to simplify the rules off the cuff.

Since then, I have acquired Unearthed Arcana, which presents generic classes and a couple different systems for damage saves that are very close to True20's approach. We'll be seriously considering using some of those rules to streamline things further, as well as taking more time to consider just switching over to True20. On the other hand, we don't want to overthink this "D&D Lite" experience, because the kids will be old enough to grasp the full d20 rules in just a few more years. Now THAT is a thought that is both scary and exciting! :yar:
Tim Emrick, Keeper of the Freeport Errata
http://timsrpgerrata.wikispaces.com/
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Re: Introducing my kids to RPGs

Postby timemrick » Thu May 24, 2012 4:58 am

We played our second short adventure this past weekend. We used UA's generic classes, and borrowed a few ideas from True20 to simplify the game further (merging some skills, for example). Because we were using slightly different rules, we let the kids create new characters. In general, things went a lot more smoothly, due to both the streamlined rules and the kids having at least a little familiarity with the game this time.
Tim Emrick, Keeper of the Freeport Errata
http://timsrpgerrata.wikispaces.com/
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Re: Introducing my kids to RPGs

Postby Moebius » Tue Jun 19, 2012 8:49 pm

I've been thinking about using True20 as my family's goto rules-set. I think I'd prefer this to Pathfinder and even Pathfinder's Beginner Box. I'd like to hear how your kids are taking to it, mine are about half your's age.
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